Evil Geniuses (-315) vs Cloud 9 (+215) **Line movement** EG (-195) vs Cloud 9 (+140)
- Cloud9’s recent form has been good of late. They are strategically sound, have a decent map pool and some great fraggers on this team. Over Cloud9’s last 25 matches, they have a 68% win rate. EG’s form has not been poor by any means, and a lot of their matches over the last 3 months are going deep into games.
- Recent H2H — Cloud9 won 2-1and 1 of the 3 maps whent over 26.5 rounds.
- Evil Genius ban one of Cloud9’s preferred maps, Overpass. Cloud 9 will then typically default into Inferno where they have a 64% win rate and are winning a very high amount of rounds at 14.5 even in games they lose on this map over the last 90 days. That is inflated by a double OT loss, but if we remove that it still comes out to 12 rounds won in losses on this map. EG play Inferno well too averaging 12 rounds won in losses on the map and have a 67% win rate on it.
- EG pick Nuke first at a 40% rate, but they only have a 45% win rate on this map over the last 90 days. They have played some tough teams and have some very close losses in the 90 day span (4 losses winning at least 12 or more rounds and one OT loss). They are better on this map than their 45% win rate suggests, but are by no means “specialists on it”. Cloud 9 are competent on it winning an average of 10.3 rounds in losses. They have a 36% win rate on it but a handful of those wins have come vs some lower ranked tier 2 teams. EG should not have any issues winning this map and the last time these two teams played in a month ago, EG won 16-8
From a lineup construction standpoint, let the projections and marketshare of kills lead the way and don’t be afraid to take a stance vs the field in GPPs if you think a player will be low owned, but is in a #goodspot. An example of this would be a guy like Motm. He is on a team who is an underdog, but that team saw heavy line movement and have a good map pool. He also has a +kill/death differential over the last 3 months and his two teammates, 0See and floppy, will carry higher ownership. Your expectations should be low, but it’s as simple as using a player who should carry low ownership — and we hope he performs at the higher end of his range of outcomes in regards to fantasy points.
3 Month Data
3 Month Data: